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Complete List of TMs and HMs and what move they teach for World Link, as a number have been changed.


# Name Type Power Accuracy PP Effect
TM 01 Focus Punch Fighting2 150 100 20 Flinch if hit.
TM 02 Heart Break Dark2 80 100 15 10% chance of lowering foe's Sp.Def 1 stage.
TM 03 Water Pulse Water2 60 100 20 20% chance of confusion.
TM 04 Calm Mind Psychic2 -- -- 20 Raises Sp.Atk and Sp.Def 1 stage each.
TM 05 Roar Normal2 -- 100 20 Forces switch. In wild, ends battle.
TM 06 Toxic Poison2 -- 85 10 Badly poisons foe.
TM 07 Hail Ice2 -- -- 10 Changes weather to Hail for 5 turns.
TM 08 Bulk Up Fighting2 -- -- 20 Raises Atk and Def 1 stage each.
TM 09 Bullet Seed Grass2 15 100 30 Hits 2-5 times.
TM 10 Bride Study Normal2 -- 100 5 Recovers 50% max HP.
TM 11 Sunny Day Fire2 -- -- 5 Changes weather to Sun for 5 turns.
TM 12 Taunt Dark2 -- 100 20 Makes foe only able to use attacking moves for 2 turns.
TM 13 Ice Beam Ice2 95 100 10 10% chance of Freeze.
TM 14 Blizzard Ice2 120 70 5 10% chance of Freeze.
TM 15 Lunatic Normal2 150 90 5 User must recharge.
TM 16 Light Screen Psychic2 -- -- 30 Reduces Sp.Atk damage from foes to 50% for 5 turns.
TM 17 Protect Normal2 -- -- 10 Prevents incoming attacks from affecting to user. Fails if used repeatedly.
TM 18 Rain Dance Water2 -- -- 5 Changes weather to Rain for 5 turns.
TM 19 Giga Drain Grass2 60 100 5 Restores 50% of damage dealt of health to user.
TM 20 Safeguard Normal2 -- -- 25 Prevents status from being inflicted on user's party for 5 turns.
TM 21 Razor Wind Flying2 60 -- 20 Never misses.
TM 22 Solarbeam Grass2 120 100 10 Requires 1 turn charge unless weather is Sun.
TM 23 Steel Fist Steel2 100 75 15 10% chance of lowering foe's Def by 1 stage.
TM 24 Thunderbolt Electric2 95 100 15 10% chance of paralysis.
TM 25 Thunder Electric2 120 70 10 30% chance of paralysis. 100% accurate in Rain, 50% accurate in Sun.
TM 26 Earthquake Ground2 100 100 10 Hits all targets including allies in double battles.
TM 27 Return Normal2  ?? 100 20 Power varies from 0 to 102 depending on happiness.
TM 28 Dig Ground2 60 100 10 Semi-invulnerable first turn, hits on second.
TM 29 Psikokinesis Psychic2 90 100 10 10% chance of lowering foe's Sp.Def 1 stage.
TM 30 Shadow Ball Ghost2 80 100 15 10% chance of lowering foe's Sp.Def 1 stage.
TM 31 Brick Break Fighting2 75 100 15 Removes Reflect and Light Screen.
TM 32 Double Team Normal2 -- -- 15 Raises evasiveness by 1 stage.
TM 33 Reflect Psychic2 -- -- 20 Reduces Atk damage from foes to 50% for 5 turns.
TM 34 Shock Wave Electric2 60 -- 20 Never misses.
TM 35 Flamethrower Fire2 95 100 15 10% chance of burn.
TM 36 Poison Bomb Poison2 90 100 10 30% chance of poison.
TM 37 Sandstorm Rock2 -- -- 10 Changes weather to Sandstorm for 5 turns.
TM 38 Fire Blast Fire2 120 85 5 30% chance of burn.
TM 39 Rock Tomb Rock2 55 80 10 Lowers target's speed 1 stage.
TM 40 Aerial Ace Steel2 70 -- 20 Never misses.
TM 41 Signal Beam Bug2 75 100 15 10% chance of confusion.
TM 42 Facade Normal2 70 100 20 Doubles in power if user has status.
TM 43 Poison Claw Poison2 75 100 15 30% chance of badly posioning.
TM 44 Rest Psychic2 -- -- 10 User sleeps for 2 turns. Fully restores HP and cures status.
TM 45 Energy Light Grass2 80 100 10 10% chance of lowering foe's Sp.Def 1 stage
TM 46 Thief Dark2 40 100 10 Takes target's held item.
TM 47 Steel Wings Steel2 70 90 25 10% chance of raising Def 1 stage.
TM 48 Outrage Dragon2 70 100 5 20% chance of raising all stats 1 stage.
TM 49 Snatch Dark2 -- 100 10 Steals effect of foe's status move (including stat boost).
TM 50 Overheat Fire2 140 90 5 Lowers user's Sp.Atk 2 stages.
HM 01 Cut Normal2 50 95 30 --
HM 02 Fly Flying2 70 95 15 Semi-invulnerable first turn, hits on second.
HM 03 Surf Water2 95 100 15 --
HM 04 Strength Normal2 80 100 15 --
HM 05 Flash Psychic2 70 90 20 Lowers target's accuracy 1 stage.
HM 06 Rock Smash Fighting2 20 100 15 50% chance of lowering Def 1 stage.
HM 07 Waterfall Water2 80 100 15 --
HM 08 Dive Water2 60 100 10 Semi-invulnerable first turn, hits on second.

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